Two new games I learned today, Alhambra and Fluxx. Alhambra seemed like a pretty with it game, reminding me of a complex sort of money-inclusive dominoes with a hint of strategic placement and anti-cooperation. A simple game to learn, strategy seemed more difficult to master. Several variables could be given priority. Fluxx, on the other side of the spectrum, contained absolutely zero strategy. A card game of complete chance and constantly changing rules, it was possible for someone to win on the first turn. I appreciated this game for the lighthearted atmosphere it created. Competition was impossible, and the focus of the game play was on the silliness of the game itself.
I appreciated the random selection of persons to games. It allowed for people to get to know each other better than the large ice-breaker games played on the first day. I don't think this would have been the case if we had self-selected our groups.
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